White Paper K300i
15 February 2005
User-created content (Web album)
Show friends how fantastic the beach is whilst on
vacation. Record a video clip and upload it to a
Web album. Friends can then stream or download
the clip to their PC or phone.
Market and revenue possibilities
As streaming means “seeing the product without
having it”, it can be extensively used in the music
and film industry. There are also great revenue
possibilities for subscription-based content; for
example, the user can subscribe to several on
demand services such as news and traffic
information.
Gaming
Gaming is now seen as a standard
feature in mobile phones, where
Sony Ericsson promises to be a
step ahead in this regard. This is
not only due to faster download capability on the
network. There are some other reasons why the
actual gaming experience is better – the way Java
has been implemented, the fact that more
processing power has been dedicated to the
games, the 65k colour screen and more
sophisticated graphics with Java 3D and the
Mascot API. The result is games with improved
graphics that react faster to user commands when
using the navigational key as a joystick or game
controller. The phone takes mobile gaming to new
heights.
Supporting J2ME (Java 2 Micro Edition), the phone
lets users download and run new games and
applications. This is a great way to upgrade the
game gallery, install work-supportive programs and
personalize the phone.
SMIL
SMIL stands for Synchronized Multimedia
Integration Language and is pronounced “smile”.
SMIL is an advanced XML-based protocol, and
Sony Ericsson’s MMS implementation supports a
subset of the SMIL 2.0 protocol according to OMA
MMS IOP document version 1.2.
The use of SMIL in a product allows the user to
create and transmit PowerPoint-style presentations
on the mobile device. Using a media editor, users
can incorporate text, audio, images, video clips
and animations to assemble full multimedia
presentations. The user can decide in which order
the image and text will be displayed, as well as for
how long the images and text lines are to be shown
on the display.
Media types
There are certain media formats that support
continuous media (speech, audio and video). The
following media types are supported for SMIL:
• AMR narrow band speech codec MIME media
type
• MPEG-4 AAC audio codec MIME media type
• H.263 video codec MIME media type
The media types for JPEG and GIF can be used
both in the 'content-type' field in http and in the
“type” attribute in SMIL 2.0. The following media
types are to be used:
• JPEG MIME media type
• GIF MIME media type
All these media are pointed out by MIME
(Multipurpose Internet Mail Extensions) types.