Sony Ericsson V600 Cell Phone User Manual


 
White Paper V600
4 August 2005
Contents
Product overview ........................................................................................................5
Key functions and features .......................................................................................6
Design features ......................................................................................................9
More in-phone functions ...........................................................................................9
Technologies in detail ...............................................................................................13
3G ............................................................................................................................14
Using 3G scenarios .............................................................................................14
Multiple sessions .................................................................................................15
Gradual change and development of 3G ............................................................15
How 3G works .....................................................................................................16
Handover/service continuity ................................................................................16
Handover in the V600 ..........................................................................................18
GPRS .......................................................................................................................18
Standards, architecture and protocol ..................................................................19
Imaging and Entertainment .....................................................................................21
1.3 Megapixel camera .........................................................................................21
Media player ........................................................................................................22
DRM .....................................................................................................................24
Streaming ............................................................................................................26
Gaming ................................................................................................................27
SMIL ....................................................................................................................27
Messaging ...............................................................................................................28
Messenger ...........................................................................................................28
MMS ....................................................................................................................29
Connectivity ............................................................................................................31
Positioning ...........................................................................................................31
Bluetooth .............................................................................................................31
IrDA ......................................................................................................................33
Synchronization and data transfer ..........................................................................34
SyncML – an open standard for synchronization ................................................34
Remote synchronization ......................................................................................35
Local synchronization ..........................................................................................35
Object exchange – ‘Send’ ...................................................................................36
Device Management ............................................................................................37
Java .........................................................................................................................38
Java 2 Micro Edition (J2ME) ................................................................................38
Java 3D ................................................................................................................38
Facts and figures ......................................................................................................39
Technical specifications ..........................................................................................40
Terminology and abbreviations ...............................................................................62
Related information .................................................................................................66
Documents ..........................................................................................................66
Links ....................................................................................................................67
Trademarks and acknowledgements ..................................................................67