Nokia 6190 Cell Phone User Manual


 
47
Press the 5 key repeatedly to select a figure and the 2,
4, and 8 keys to move the cursor. Once you think you
have the right combination, press the key. The
result appears as a set of marks above the column. A
correct figure in the right place gets a full mark; a correct
figure in the wrong place gets a half mark. The game
ends when the correct figures are in the right place.
7LS=
To copy a figure from the previous column, move
the cursor over it using the 2, 4, or 8 key, then press
the 5 key.
Dice
This game takes the place of an actual set of dice. Use
the
/HYHO
option to set the number of dice, up to six.
You can roll, lock, and unlock each die as many times
as you wish.
When you start a new game, the dice roll for a couple
of seconds and then stop. Use the 4 (left) and 6 (right)
keys to select a die. Press the 5 key to lock or unlock
the selected die.
Press to roll the unlocked dice again.
Inbox
When you receive a text message
(see page 76)
, the
text message is stored in the Inbox.
The phone displays
0HVVDJH UHFHLYHG
and the
indicator, and makes a sound (depending on the
Message alert tone;
see page 52
).
Message storage
The Inbox and Outbox share a given amount of
memory in your SIM card. When this memory is full
and there is no more room to store messages, the
message indicator blinks. If you are sent a text
message when the memory is full, the phone displays
the message
1R VSDFH= PHVVDJH ZDLWLQJ
. You should
delete one or more old messages to make room for
the new message. The network will wait and re-send
the message at a later time.