Nokia NSERIES Cell Phone User Manual


 
3.3
VAR Training Manual
and Reference Guide
A visitor to a museum points their phone at an object on
display and quickly accesses related multimedia content –
such as a video or audio interview with the artist or a critic
– as well as invitations to special events, and information
on related art in the museum and elsewhere in the city.
A child at home (or at a friend’s house, or in a store) points
their phone at a favorite toy and can instantly enter related
contests, download coupons, send SMS text or email mes-
sages with product info to friends, and browse and pur-
chase related products.
A man in a department store points his phone at the bar-
codes on products and nds product details, availability,
discounts and promotions, price comparisons, and info on
matching accessories.
A woman on the go in the city points her phone at a cool
new car and instantly discovers the car’s make, nds the
closest dealership, and schedules a test drive.
Nokia Point & Find connects people on the go to what they’re look-
ing for exactly when and where they want, using their trusted mobile
devices—delivering compelling new mobile interactive experiences
and instant gratication to consumers.
Custom interactive
experiences
Each of the scenarios on the left
is an example of what we call
“custom interactive experiences”
– see “Essential terms and con-
cepts,” page 3.6.
Nokia Point & Find
In the know,
when you’re on the go
The big picture on the mobile information services market
Mobile is poised for another phase of substantial growth:
Mobile subscriptions continue to experience aggressive growth.
The demand for mobile broadband is expanding exponentially.
Consumer depth of engagement for on-line mobile is growing.
The mobile audience has proven highly responsive to ads.
Mobile advertising extends marketing and advertising reach to
unique new audiences.